About This GameThe Gamma Brothers spend their days working on a huge space station near Jupiter. No one works harder than the Gamma Brothers. What could they possibly be working on? Something very important, no doubt.The Gamma Brothers also understand the importance of not working. Every day at quitting time they hop into their commuter vehicles for the long, difficult journey back to earth. Every day on their way home, they are attacked by ships and creatures of unknown origin. Every day, to and from work, they must survive many vicious and clever alien attacks! It is up to YOU to guide the Gamma Brothers home. Prepare yourself for the ultimate space commute battle! After all, it is dinner time on earth, and the Gamma Brothers' families will not be pleased if you don't get Buzz and Zap home safely. Gamma Bros is totally FREE. Isn't that nice? If you like this game, please check out our others, currently discounted 50% off when you purchase them together in the PIXELJAM COLLECTION: https://store.steampowered.com/bundle/1028/The_Pixeljam_Collection FAQQ: I played this a long time ago - what's changed? A: Diagonal (8-way) firing, fullscreen + controller support. Q: Wasn't this a paid app in early access a while ago? A: Yes, but our plan did not work out so well, so we just fixed the bugs and released it for free. Q: Are they really brothers? A: Yes. b4d347fde0
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If you always wan't to stay up to date consider to subscribe to our youtube channel biggamesproductions or follow us on twitter Thanks for reading and as always thanks for playing Space Survivors Shooter With kind regards SevenOperation. Howto play our game (Space Survivors Shooter): Since we got a review on steam yesterday, we noticed in the video of it that maybe it's not very clear what you can do right know and how the game is played so here is a little tutorial but first of all some informations. Informations: If you write a review please consider that you have the power to make the game better with it (Early Access greets you), if you provide feedback that explains what exactly you don't liked about the game instead of just writing this game is very bad(I mean how should we now what we need to change by this kind of feedback) we can change those things. Also we are no fulltime developers or have years of knowledge about making games but every thing starts small and with a dream. Also we don't just take assets and through them together, i mean thats very easy but we are trying to make our own even if that takes longer and a bunch of them will be thrown away and they don't look so good. Currently only one difficulty is playable (Easy) but you can adjust the zombie settings in a xml file in the installation directory, those files are located in Space Survivors Shooter\SpaceSurvivorsShoote\Content\Config (only gamemodes.xml and zombieTypes.xml are used) There is no ingame sound control so you better turn the volume down when you start it. Currently we are not using peer to peer connection for multiplayer, that means you can not join via steam, instead you have to enter the ip address (it has to be a public one or just use hamachi) in the field under join game. Howto play: Basic Control: W = Forward, S = Backward, A = Left, D = Right, LeftMouseButton (LMB) = Shoot, RightMouseButton (RMB) = aim, F = Buy things, E = pick things up (Weapons), Q = Drop the weapon you have in your hands, R = reload, left shift = run, Mouse wheel up = switch weapons Controls when you are dead: W = Forward, S = Backward, A = Left, D = Right, Space = Up, Left STRG = Down, ESC = Back to main menu What can you do in the game: You can purchase weapons from the wall, currently three weapons are ingame. The current gamemode is about surviveing as long as you can against a endless number of zombie waves, each wave the zombies are getting more and are have more health. You can buy new areas open with your money currently their are 6 areas. You can share weapons with other players by dropping them to the ground (Be carefull sometimes they glitch trough the ground). You can activate a powerswitch which dims the light and activates all streetlamps. Also their is an easter egg in game which will play music if you activate it. The easter egg inherits the number 7. Position of ui elements: In the top left corner you see the ammunition of you current weapon In the middle on the left side you see your current money Underneath are 4 perks slot (only one perk is in the game right now) On the right side in the bottom right corner your health points will be displayed. . v0.0.80,9 pretesting Update: Hi, Just some minor changes today. Fixes: Fixed clinet couldn't hear the wave begin sound Fixed client couldn't hear the weapo sounds from the host Changes: You now got only 30hp which will regen over time, so if you get hit once you will have to wait 5 seconds but if you get hit twice you will have to wait 10 seconds for recovery, this change were neccessary to implement new perks which will affect you hp in the future, also the hp you get for the perk and you have normaly will be configurable in the future. Thats it, hope all of you like these changes and as always thanks for playing Space Survivors Shooter. With kind regards SevenOperation. Space Survivors Shooter Demo out now: Hi, Today i am glad to announce that our game demo is now available. The Demo will be updated like the normal version until a certain point, which we haven't choosed yet. So you can now downlod the demo play it for free, give us feedback and this without any compromises against the normal game. Thanks for reading and as always thanks for playing Space Survivors Shooter. With kind regards SevenOperation . v0.0.80,2 Just some small changes: We replaced the not enterable house asset with one that you can enter, We lowered the volume of the zombie sounds, We added a new sound which will get played when you are out of ammo, We changed the color of the text with you points/money to white. Thanks for reading and as always thanks for playing Space Survivors Shooter. With kind regards SevenOperation. Space Survivors Shooter Update v0.0.80: Hello Survivors, Today i am happy to announce that we have completed all things for the version 0.0.80 which is a huge milestone for us. What does that mean for you? Well of course that dosen't mean we now stop developing the game further but it means that we have reached for our standard a solid foundation to grow our game. So you can expect that a lot more is coming and that the currently systems in place get polished of course. What were the requirements to get to v0.0.80? Well thats very simple for me personally, it was not about the graphics just to be clear. It was more about the functionality we wanted to have in our game, such as a river (Well thats basicly graphics), shooting, buying ways, drop and take weapons, a switch for electricity that also change the daylight, running, zombie pathfinding and much more but i think you all get it. So and the last requirement we wanted to archive was that we have a basic aiming system without relaying on animations. For the graphic changes you might have noticed over time (landscape and so on) Gx1|Dolobarsch was responsible while Gx1|Borderfield did some textures too and made all curently hearable sounds in our game. What can be expected from the v0.0.80 onwards? We now have started to work on the v0.0.90 which includes things like more animations, new 3d models, more perks, more maps and so one, and maybe also a little surprise. But mainly we will focus about enhancing our systems as an example adding ui to control volume in game, changeing game parameters in a ui (currently only possible via xml editing) and of course we will add new textures. So yeah thats basicly it i hope you have fun playing our game. If you find any bugs please report them in the bugs discussion channel. And as always thanks for playing Space Survivors Shooter Kind regards SevenOperation. v0.0.81,5 New Perk: Hi, Today i am proud to announce our third perk "Fast Hands" which effects the reload time of all weapons you are carrying. That means the reload time gets bisected. Also we get now a perk icon for the "Harder" perk, as well as a placeholder icon for the "Fast Hands" perk. In the next release we might hoepfully release our fourth perk as well as some other minor changes. If you want to stay up to date consider to subscribe to our youtube channel biggamesproductions or follow us on twitter. Thanks for reading and as always thanks for playing Space Survivors Shooter With kind regards SevenOperation. v0.0.80,8 pretesting Update: Hi again, Some small changes again. Fixes: Client didn't saw zombies falling and he could still hear the zombies sound. Changes: Changed the point display location the points are now displayed a little bit higher Now the points of every other player will also be displayed. Your own points a those who are at the top Changed the bus model a little bit So thats it, hope you all like these changes. Thanks for reading and as always thanks for playing Space Survivors Shooter. With kind regards SevenOperation. v0.0.81 Update: Hi again, Finally we made it to version 0.0.81 and to make it short for you, here are the patch notes: Fixes: Client could not fly around after being dead Changes: You now will respawn, with no money penality which will be added later, after being dead if the wave gets finished by the remaining players. For the next version (0.0.82), we will mainly focus on bug fixing, enhancing the zombie spawn system and the most import part on ui. Hope all of you like the new update and as always thanks for playing Space Survivors Shooter. With kind regards SevenOperation. v0.0.80,6 pretesting Update: Hi again, This time the update is a little bit bigger and leads the way for our next big update (version 0.0.81) we completly got rid of our first character model (the female one without hands and head), so the zombies got the same character model as you right now, with a new zombie walk animation. Changes: Also we added a car enigne sound to the bus where you spawn. We changed the prizings of the barricades you can buy open The money you get when you kill a zombie got also tweaked an will be adjustable in the gamemode.xml soon (10 per hit 50 per kill) We now fully use the movment speed multipliers from the zombieTypes.xml You can now modify the delay before the first round starts in the gamemode.xml (default 10 seconds) And you can also modify the delay between each the other waves (default 5 seconds) Changed the seats in the bus a little Added a garbage container model (W.I.P) Bugs fixed: Fixed wrong zombie count (To much zombies where spawned) Client can hear his own shooting sound know Hopefully fixed animation issues which resulted in some zombies had none. Fixed navmesh so zombies don't get stuck at the fence in the first zone when you are in the second zone near the bridge. Thanks for reading and as always thanks for playing Space Survivors Shooter With kind regards SevenOperation
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